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SDL_Texture * | getTexture (std::string textureId) |
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bool | CreateTexture (SDL_Surface *surface, const std::string &textureId, SDL_Renderer *renderer) |
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bool | load (const std::string &path, const std::string &textureId) |
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void | draw (std::string &textureId, int x, int y, int w, int h, double scale, double r, SDL_Renderer *renderer, SDL_RendererFlip=SDL_FLIP_NONE) |
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void | drawFrame (std::string &id, float x, float y, int width, int height, int currentRow, int currentFrame, SDL_Renderer *pRenderer, SDL_RendererFlip flip, float rotation) |
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void | drawFrame (std::string &id, SDL_Rect *srcRect, float x, float y, SDL_Renderer *pRenderer, SDL_RendererFlip flip, float scale=1, float rotation=0, SDL_FPoint *pivot=nullptr) |
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void | clearFromTextureMap (const std::string &id) |
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Vector2 | getDimensions (const std::string &id) |
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The documentation for this class was generated from the following files: