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This is the complete list of members for TextureManager, including all inherited members.
clearFromTextureMap(const std::string &id) (defined in TextureManager) | TextureManager | |
CreateTexture(SDL_Surface *surface, const std::string &textureId, SDL_Renderer *renderer) (defined in TextureManager) | TextureManager | |
draw(std::string &textureId, int x, int y, int w, int h, double scale, double r, SDL_Renderer *renderer, SDL_RendererFlip=SDL_FLIP_NONE) (defined in TextureManager) | TextureManager | |
drawFrame(std::string &id, float x, float y, int width, int height, int currentRow, int currentFrame, SDL_Renderer *pRenderer, SDL_RendererFlip flip, float rotation) (defined in TextureManager) | TextureManager | |
drawFrame(std::string &id, SDL_Rect *srcRect, float x, float y, SDL_Renderer *pRenderer, SDL_RendererFlip flip, float scale=1, float rotation=0, SDL_FPoint *pivot=nullptr) (defined in TextureManager) | TextureManager | |
getDimensions(const std::string &id) (defined in TextureManager) | TextureManager | |
getInstance() (defined in TextureManager) | TextureManager | static |
getTexture(std::string textureId) (defined in TextureManager) | TextureManager | |
load(const std::string &path, const std::string &textureId) (defined in TextureManager) | TextureManager | |
~TextureManager() (defined in TextureManager) | TextureManager |