Night Byte
Engine
Rendering
SpriteSheet.hpp
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#pragma once
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#include <SDL_render.h>
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#include <SDL_image.h>
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#include <string>
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#include "../../Libraries/json.hpp"
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class
SpriteSheet
{
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public
:
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SpriteSheet
(
const
std::string
&path,
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std::string
&spriteSheetId,
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int
width,
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int
height,
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float
offsetX,
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float
offsetY,
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SDL_Renderer &renderer);
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SpriteSheet
(
const
std::string
&path,
const
std::string
&jsonPath,
std::string
&spriteSheetId, SDL_Renderer &renderer);
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~
SpriteSheet
();
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void
drawSelectedSprite(
float
x,
float
y,
float
scale = 1,
float
rotation = 0);
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void
selectSprite(
int
x,
int
y);
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void
selectSprite(
const
std::string
&spriteName);
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inline
const
std::string
& getTextureId() {
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return
textureId;
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}
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inline
const
SDL_Rect &getClip() {
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return
m_clip;
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}
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private
:
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SDL_Rect m_clip{};
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std::string
textureId;
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SDL_Renderer &_sdlRenderer;
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};
xml_schema::string
::xsd::cxx::tree::string< char, simple_type > string
C++ type corresponding to the string XML Schema built-in type.
Definition:
common.hxx:255
SpriteSheet
Definition:
SpriteSheet.hpp:8
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