Night Byte
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This is the complete list of members for Engine, including all inherited members.
Button(const std::string &label) (defined in Engine) | Engine | static |
clearImGui() (defined in Engine) | Engine | static |
closeWindow() | Engine | |
Engine()=default (defined in Engine) | Engine | protected |
Engine(Engine &other)=delete (defined in Engine) | Engine | |
getInstance() (defined in Engine) | Engine | static |
getRenderingAdapter() (defined in Engine) | Engine | |
initWindow(int SCREEN_WIDTH, int SCREEN_HEIGHT) | Engine | |
InputFloat(const std::string &label, float *value) (defined in Engine) | Engine | static |
InputInt(const std::string &label, int *value) (defined in Engine) | Engine | static |
InputText(const std::string &label, char *value, int bufferSize) (defined in Engine) | Engine | static |
operator=(const Engine &)=delete (defined in Engine) | Engine | |
renderImGui(bool &cheatMode) (defined in Engine) | Engine | static |
ShowCheckBox(const std::string &label, bool *value) (defined in Engine) | Engine | static |
~Engine()=default (defined in Engine) | Engine |