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Night Byte
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This is the complete list of members for Engine, including all inherited members.
| Button(const std::string &label) (defined in Engine) | Engine | static |
| clearImGui() (defined in Engine) | Engine | static |
| closeWindow() | Engine | |
| Engine()=default (defined in Engine) | Engine | protected |
| Engine(Engine &other)=delete (defined in Engine) | Engine | |
| getInstance() (defined in Engine) | Engine | static |
| getRenderingAdapter() (defined in Engine) | Engine | |
| initWindow(int SCREEN_WIDTH, int SCREEN_HEIGHT) | Engine | |
| InputFloat(const std::string &label, float *value) (defined in Engine) | Engine | static |
| InputInt(const std::string &label, int *value) (defined in Engine) | Engine | static |
| InputText(const std::string &label, char *value, int bufferSize) (defined in Engine) | Engine | static |
| operator=(const Engine &)=delete (defined in Engine) | Engine | |
| renderImGui(bool &cheatMode) (defined in Engine) | Engine | static |
| ShowCheckBox(const std::string &label, bool *value) (defined in Engine) | Engine | static |
| ~Engine()=default (defined in Engine) | Engine |